"Staff of Mercy" (Item of Legend)

Legacy item of Mirala'ana

weapon (melee)

The staff appears to be a solid shaft of pure energy that gives off a soft blue glow. Strands of brilliant silver energy flicker through the glow.

Level Abilities
0 Starting Qualities
Staff of Healing
1 Healing Domain
1st Domain Spell: Cure Light Wounds
Domain Power: Rebuke Death
2 Weapon Enchantment: Merciful
Bonus Feat: Extra Channel
3 Healing Power
2nd Domain Spell: Cure Moderate Wounds
4 Blessed Defense
5 +2 Enhancement Bonus
3rd Domain Spell: Cure Serious Wounds
6 +2 sacred bonus to Wis
Domain Power: Healer’s Blessing
7 unknown
4th Domain Spell: Cure Critical Wounds
8 unknown
9 unknown
5th Domain Spell: Breath of Life
10 unknown
11 unknown
6th Domain Spell: Heal
12 unknown
13 unknown
7th Domain Spell: Regenerate
14 unknown
15 unknown
8th Domain Spell: Mass Cure Critical Wounds
16 unknown
17 unknown
9th Domain Spell: Mass Heal
18 unknown
19 unknown
20 unknown

Starting Qualities
Staff of Mercy starts as a +1 quarterstaff on each end.
Being made of force, Staff of Mercy can strike incorporeal undead for full damage. It has a hardness 30 and 160HP.
Staff of Mercy is still susceptible to disintegrate.

Staff of Healing
Staff of Mercy acts as a Staff of Healing as per the item.

Healing Domain
The weilder gains the Healing Domain with a power equal to that of a cleric of the Staff of Mercy’s current level. This means that the weilder will gain a domain spell based on the current unlocked power. At 1st level, they get the domain spell ‘Cure Light Wounds’ once per day as if they had a domain slot. Domain powers work the same way.

1st Level: Rebuke Death (Sp) You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

6th Level: Healer’s Blessing (Su) All of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.

Domain Spells: 1st—cure light wounds, 2nd—cure moderate wounds, 3rd—cure serious wounds, 4th—cure critical wounds, 5th—breath of life, 6th—heal, 7th—regenerate, 8th—mass cure critical wounds, 9th—mass heal.

Weapon Enchantment: Merciful
The Staff of Mercy gains the Merciful enchantment.

A merciful weapon deals an extra 1d6 points of damage, but all damage it deals is nonlethal damage. On command, the weapon suppresses this ability until told to resume it (allowing it to deal lethal damage, but without any bonus damage from this ability).

Bonus Feat: Extra Channel
The weilder gains Extra Channel as long as they are holding The Staff of Mercy.

Healing Power
Wielder adds his Wisdom modifier to amount of HP healed with all Conjuration (Healing) spells he casts. The bonus hit points restored cannot exceed the staff’s level.

Blessed Defense
Wielder adds his Wisdom modifier to AC. The amount added can not be larger than the bond.


The Staff of Mercy has appeared in Ondoron periodically, always in times of great darkness. It functions as a beacon of light in those dark times, inspiring heroes and common folk alike to continue the battle for a brighter tomorrow.

The origin of the staff is unknown, but legend has it that the staff is actually a small portion of the divine essence of Mirala’ana made manifest and called back to her once it has served its purpose. Whether this is true or not is uncertain.

"Staff of Mercy" (Item of Legend)

Edge of Darkness: The Broken Circle Donnick